If you read this blog, you probably know Memoir' 44 scratch quite a few of my itches... Friction (the card activation), unambiguous movement/line of sight system (large hexes), simple rules yet deep tactics... Only I'm not too found of historical games. I've already considered Quar infantry + All Quiet on the Martian Front steam tanks + Memoir'44 rules...
|Picture from editor website.|
Monday, while procrastinating on the internet, I came across Ars Victor... The rules are free to download (in fact the entire game material - except for the dices you have to kitbash and two deck of regular playing cards - can be downloaded if you sign in on the website) but here are some details (I'm assuming you're somewhat familiar with the C&C system)...
- Activation using a deck of cards with 4 suits of 6 cards (each with a number of orders from 2 to 7); the player assign a suit to each unit upon deploying them on the board; units can be activated using a card from their own suit or a suit from the same color but different suit albeit at extra cost - 1 extra order over the regular cost of the activation); each player has is own deck and cards can only be used once;
- Units can be ordered to advance (1 order, can move it's full movement rate but not fight) or to assault (2 orders, reduced move and fight);
- Units have a close combat (range 1) valued expressed as a combination of dice of specific colors (those dice all have the same symbols but different colors have different numbers of each symbol) and a ranged combat (range 2+) expressed again as a combination of dice and max range;
- There is a dozen number of special rules; all in all the system is much more cleanly organized than Memoir' 44: rules that are common to all units (move, close & range combat, hit points are standardized in "stats", with just a dozen generic special rules used in combination to define specific units;
- Similarly the terrain types are defined by four generic effects (block LOS, slow movement, impede close combat & provide cover) with a matrix indicating which of those apply to a given terrain type; some lessons to be learned for a hypothetical second edition of Memoir' 44 there;
- And there is a point system...
|Unit tokens, isomorphic terrain tiles and activation cards (and some markers). You either |
love or hate the aesthetic, the game system still look great! Picture from editor website.
|See what I mean? Picture from editor website.|
- Assault: not-SM terminators
- Brutes: not-IG ogryns
- Cavalry: not-SM bikes
- Conscript: not-IG cadets
- Field Gun: not-IG some sort of direct fire gun emplacement
- Jump: not-SM assault squad
- Heavy: not-SM devastator squad
- Lancers: not-IG rough riders
- Light: not-SM scout snipers
- Medium: not-SM tactical squad
- Mortar: not-IG mortar
- Scavenger: not sure what the 40K equivalent is but some sort of close combat feral warriors
Supper time. More on this later!