Showing posts with label Flames of War. Show all posts
Showing posts with label Flames of War. Show all posts

31 October 2015

Ars Victor - 15mm Miniatures for the Empire of Man

I recently wrote a small review of the Ars Victor boardgame with an eye of using the rule with miniatures before being interupted by supper... I've been thinking a bit more about it and here are the minis I'm leaning toward for the Empire of Man faction.

Ars Victot Empire of Man unit tokens. Picture from editor website.
The faction units can be split in three thematical categories...

Not-Space Marines 
They come in several variants (read in 3 columns: name of the Ars Victor unit, 40K equivalent and signature attribute):
  • "Medium" = "tactical" Space Marines = baseline unit
  • "Jump" = "assault" Space Marines = jump packs
  • "Heavy" = "devastator" Space Marines = missile launchers
  • "Cavalry" = bikes = bikes
  • "Light" = scouts = sniper rifle & camo cloak
  • "Assault" = "terminator" Space Marines = power armour
Altough they are a bit more lightly kitted than you old Space Marine, I'll go with 15mm.co.uk SFA troopers: a few other ranges provide the variety of roles I'm looking for but it's one of the only one with jump pack troops...

Picture from manufacturer website.

28 September 2015

Computer Games Imagi-Nations - ArmA 3 - Altis Armed Forces

The Armed Assault (ArmA) series website as long been in my browser favourites and an exemple of nicely done imagi-nations with exaclty the sort of information and details one needs for wargaming purposes. I've never played the games themselves (from what I've read, they're quite good but their realism and steep learning curve puts them outside the reach of the casual gamer that I am) but ArmA 2 Chernarus (a civil war ridden post-Soviet republic) and neighbouring Takistan (basicaly not-Afghanistan) were instumental in me "finding out" imagi-nations as a way to actually play with ultra-moderns minis without stressing my suspention of disbelief too much!

I recently ventured into the ArmA 3 part of the site and discovered the islands of Altis and Stratis and the fight of the NATO and Altis Armed Forces (AAF) to repel the Canton Protocol Strategic Alliance Treaty (CSAT) invasion... Another great looking imagi-nation, original factions and a very interesting weapon mix on the very edge of near future sci fi... What's not to love?

Altis Armed Forces. Screenshot from developer website.

So let's take a look at the "independents" from the game, the AAF, their gear and the best way to model them in 15mm and 6mm (not sure what scale I'd rather go for this yet)... As usual, this is just a much a place for me to consolidate info and links I gather than an actual post for your edification ;-) 

27 November 2014

Comics Imagi-Nations - Sylvdadian 1st Motor Infantry Company

Shortly after the Bordurian invasion, a meeting was held between the British War Office and the military attaché at the Syldavian Embassy in London. It was decided to regroup surviving elements of the Syldavian armed forces in the British Khemed Protectorate. Three days later, the Syldavian army capitulated, but King Muskar XII called for all Syldavian soldiers to join him in exile.

The Free Syldavian Forces grew in number and the decision was made to combine the infantry, artillery, armoured vehicles and engineers into one homogenous fighting unit. It became the Sylvdadian 1st Motor Infantry Company under the command of Major Stûût.

With a member of my gaming group showing quite a bit of enthusiasm for that whole  "imagi-nations drawn from Franco-Belgian comics as backdrop for wargaming" business, the Syldavian and Bordurian armies are slowly moving out of Gedankenexperiment territory and becoming (yet another) actual project.

I just love the look of those things! Picture from the Battlefront website.
Looking at WW2 rules systems, Chain of Command seems to be the current bleeding edge of tactical games. Five Men in Normany looks like tons of fun too, but I'd like the option to include a couple of vehicles (for the "oooooh, shiny!" factor if anything else, so 5MiN is probably too restrictive.

The "period" (a fluid concept when dealing with imagi-nations) isn't set in stone either but something WW2-ish, and more specifically late-WW2-ish, seems the way to go if we want to use most rules as they come, without any conversion or anything...

So the Bordurians invaded Syldavia (again) sometimes after the events of King Ottokar's Sceptre. The Syldavians took sometimes to rebuild their strength under the British aegis and are now back to reclaim their homes!

Looking at the list at the end of Chain of Command, the basic German infantry platoon rules should fit the Bordurian occupation forces quite well as long as we stay clear of the more shiny options on the support list (no Sturmtigers!).

As far as the Syldavian forces were concerned I'm making the following call: Syldavia is mostly Belgium with a layer of Balkan painted over. So I'll take the "1944" page of my country history and downsize the Piron Brigade to a reinforced company (Syldavia being even smaller than Belgium)... 

Syldavia as enough Muslims for minaret (and thus mosque) to show in the various towns depicted by Hergé. From a modelling point of view, it would be a shame not to include some of those Djellaba wearing guys (leaving aside de Adrian helmets and keeping only the Brodie ones). Not sure yet if I want them in a separate "ethnic" unit or spread among the regular ones... It seems fitting to call them Bashi-bazouks: the word is both an irregular soldier in the Ottoman Empire and a favourite expletive of Captain Haddock!
So a British Motor Platoon it is! Looking at the support lists and with the Piron Brigade as a guide I can easily figure out which options fit with the Stûût Company theme:
  • List 1 and 2: no problem there, everything goes;
  • List 3: loose the M5, the scout car must be a Daimler Dingo and everything else is fine;
  • List 4: drop the recce car;
  • List 5: only the UC recce section, the 6 pdr ATG and the armoured car (a Daimler I) can be chosen;
  • List 6: a Syldavian detachment of the No. 10 (Inter-Allied) Commando counting as "regular airborne section with junior leader" is the only option available on list 6;
  • List 7, 8 and 9: nothing of that caliber was available to the Stûût Company!
After the liberation of Sydavia, the Stûût Company became the core of a new Syldavian Army. The Company's artillery and armoured units were reorganised into specialized battalions while the engineers joined a newly formed engineers company. The Bashi-bazouks were regrouped in an "ethnic" unit and the remaining infantry became the Syldavian 1st Mechanised Infantry Battalion. 

23 October 2014

Comics Imagi-Nations Wargamin - Bordurian "Invâsiôn"

"Borduria is a fictional country in The Adventures of Tintin, the comics series by Belgian cartoonist Hergé. It is located in the Balkans and has a rivalry with the fictional neighbouring country of Syldavia. Borduria is depicted in King Ottokar's Sceptre and The Calculus Affair, and is referred to in Tintin and the Picaros." - Wikipedia


I want my Bordurian stone to kill several specific birds:
  • Be usable as not-Germans for any WW2 rule set I'd like to give a try
  • Be the bad guys to my Syldavian in any interbellum/early-WW2/pulp scenario I'd want to play
  • Use readily available miniatures without requiring any conversion but a non-standard paint job
  • Yet, have a clear "those aren't your mom-and-pop WW2 Germans" feel to them 
Flames of War miniatures, picture from the manufacturer website.
Beyond its fascist regime and use of Messerschmitt Bf 109 (and apparently of some Heinkel made bomber in the earlier 1939 version of the comic), little is know about the Bordurian military...

So here is a first and obviously personal take on it...

22 October 2014

Comics Imagi-Nations - Syldavia & Borduria

With my work life on the verge of a revolution, I've put a big hold on my gaming spending. And I could sure use this break in the influx of new miniatures to actually paint something and make a dent in my mountain of unpainted lead. But of course I just keep coming up with new cool (and entirely unrelated to any already existing project) ideas instead...

As most of my ideas this one involved several existing "meh" concepts (an entirely subjective concept of course) suddenly clicking together into something exciting! Like that whole "Quar infantry + All Quiet on the Martian Front vehicules + Memoir 44 rules = Awesome" business...


07 August 2014

Girls und Panzer with 15mm tanks

Sensha-dō ("the way of tanks") is a traditional martial art for girls and a national  (Japanese, where else) championships is held amongst high schools.  And it's not just a sport: tanks are an integral part of the society: you've got tanks shops (with models, clothing, gadgets...), tanks themed restaurants (with remote controlled tanks delivering tank shaped cakes to the tables, à la "sushi boats"), tanks inspired bentōs...


I first read about the Girls und Panzer anime on the 15mm Sci Fi TMP board where a tentative to spark enough interest to commission a range of 15mm tank crewing Japanese school girls went all the way to "it's child pornography!" and back (which is a fine illustration than negative publicity is first and foremost publicity!) Well, I just finished watching it with my wife and except for the very short (but never revealing) skirts, we had a hard time seeing anything to it but a refreshing coming of age story (albeit one with a surrealist premise) with lovingly depicted tanks. Something I'll definitely watch again with my children.

The heroes having tea and cakes on their Beloved Pz IV, in front of their school-carrier! What's not to love?
I have never had much interest in WW2 wargaming (nor in most historic wargaming but for the most ultra-modern things) but all of sudden I have an urge to buy WW2 tanks... Not sure what sort of game I'd use them for so it might just remain a Gedankenexperiment but if I'm going to browse the GuP wiki and WW2 miniatures webstores, I might as well consolidate my findings somewhere...

Oorai (the heroes' school, using a mismatched assortment of tanks from different countries, each decorated with both the school logo but also with the team mascot, hence the most intersting to model):


Ooarai Girls High School logo
The five initial teams:
  • Anglerfish Team: a Panzer IV (Ausf. D at the series start, upgraded to F2 for the semi-finals and to H for the final)
  • Turtle Team (the student council): a Panzer 38(t) converted to a Hetzer for the final
  • Hippo Team (the history club): a Stug III Ausf. F
  • Duck Team (the defunct volleyball team): a Type 89 I-go
  • Rabbit Team (first year students): a M3 Lee

Three more teams are added trough the series:
  • Mallard Team (the hall monitors) is added before the semi-finals: a Char B-1 bis
  • Anteater Team (a group of online gamers) only takes part to the final: a Type 3 Chi-Nu
  • Lion Team (the automotive club) is also a last minute addition the final line-up: a Tiger (P)
Procurement:
  •  I like the Hetzer better than the Panze 38(t) and it would be kind of a pity not to include the three late-comer teams to the "army", so I'll go for the final configuration (i.e. with a Hetzer and a Panzer IV Aufs. H)
  • I found this comparison really nice article comparing Tigers from different manufacturer!
  • Battlefront is the major player in WW2 15mm and has everything I'd need in store except the Type 3 Chi-Nu. Prices are £12.50 for most tanks and £14 for the larger ones (Tiger and Char B), only the Type 89 seems to be only available as £52 full (5 plastic tanks) platoon...
  • Peter Pig seems to be the reference for sculpt and casting... They've got the Panzer IV Ausf. H (£7), the StuG III is only available in Ausf. G, the earliest version available of the Tiger is the mid production I one, the Char B1 isn't the "bis" variant and they've got no M3 Lee nor any of the Japanese tanks.
  • Quality Casting appears to make slightly smaller models (1/108 instead of 1/100 or even 1/95) than Battlefront or Peter Pig. They've got the Pz IV, Lee and the Type 89 ($10 each)!
  • Command Decision has everything but the Japanese but only sells $25 three-packs...
  • QRF has everything (£6) but the Porsche Tiger and Type 3. But I've bought a couple of models from them before (French Puma helicopters) and wasn't overly impressed with the sculpt/casting...
  • The Plastic Soldier Company has single sprues for £5.25 each: the Panzer IV sprue allow to build a Ausf. F1, F2, H or G, so far so good; the Tiger I kit as part for early, mid and late production model, not familiar enough with WW2 tanks yet to figure out if I can build a Porsche one out of it and the Stug III kit as part for Ausf. F8 or G, probably close enough for my purposes. That's it: no hetzer, no Lee, no Char B and no Japanese tanks, but even using just the three available models shaves 20 pounds off the Battlefront shopping cart. And The Plastic Soldier Company might also be a good place to shop for the other schools that use more common tanks and usually several of a given type.
  • Forged in Battle as the Pz IV H and the Hetzer as singles for £7
  • The only place where I seem to be able to find the Type 3 is Gaming Models (just $5 but postage is gonna be a bitch for just the one model).
Painting:
  • The first match sees the Ooarai fielding an array of brightly painted tanks. Although nice looking (and making sense from a story point of view), it's not really my thing.
The StuG III original scheme!

  • From the second match on, the tanks are reverted to more subdued shades but remain a mismatch of national colours: Panzergrau for most Germans, Dunkelgelb for the Hetzer, olive drab for the Lee and some sort of tan/olive/khaki for the Japanese and French tanks
Part of Ooarai final line-up.

  • I'd probably not stick to the canon on this particular issue and go for a single school colour for all Ooarai tanks (I like nicely uniform things, sue me) and paint all of them Panzegrau (i.e. Army Painter Uniform Grey; and don't go all button counting on me, even discarding the entire debate of what Panzergrau actually looked like, the issue of variations in the field, or the fact that scale models usually need to be painted lighter than the original thing, I'm not actually trying to emulate any historical unit!)
  • Company B makes GuP various school and teams logo in both 28mm and 20mm and does custom work... Shouldn't be too much of a problem to get them in 15mm!

26 June 2014

More Quar Memoir

Although my Quar infantry + All Quiet on the Martian Front steam tanks + Memoir 44 rules idea didn't exactly end up as promising as I initial thought, I kept toying with it...

After having a look at the other Command and Color system like the original Battlecry (ACW) or C&C Napoleonics and browsing through the Memoir 44 cards database I came up with the following solution...

This cute little Panzer III is about to be eaten by a huge All Quiet on the Martian Tank Baldwin MkIII!
Picture by Steven MacLauchlan at Outpost Zero.
Use cavalry instead of armour as the third basic unit of my games and demote steam tanks to special units. After all, this is not-WW1 so tanks are much less prevalent and cavalry much less anachronistic than during WW2.

Some play testing and fine tuning will definitely be needed but I expect to end up with basic unit looking like this:
  • Infantry moves 2 hexes without fighting or moves only 1 hex and fights, fights with 3/2/1 dice at ranges 1/2/3, may Take Ground on a successful Close Assault.
  • Cavalry moves up to 3 hexes and fights but does so with a slightly shorter range than infantry (3/2 dice at ranges 1/2, or 3/1, or maybe even 4/2 or 4/1?), may Overrun on a successful Close Assault.
  • Artillery moves 1 hex or fight with 3/3/2/2/1/1 dice at ranges 1/2/3/4/5/6, ignores LOS and terrain.
The steam tanks would take a leaf of the Memoir 44 Tiger special unit's book:

Memoir 44 Tigers special unit cards. Picture from Days of Wonder website.
  • Each unit is a single miniature (thereby solving my initial problem of not being able to credibly fit three tanks in an hex) but each hit needs to be confirmed by a second die roll. That gives them a 1 in 12 chance of being hit but a single "hit point" (thus on the average needing the enemy to throw 12 dice at hit to destroy the unit) making it both tougher than the regular Memoir 44 armour unit (1 in 3 chance of being hit and three "hit points" thus needing an average of 9 rolls to be destroyed) but also making it possible to destroy the unit with a single die roll (albeit a lucky one). I think it gives the steam tanks a nice "monster with an Achilles' Heel" feel that suits early tanks quite well! And I can live with introducing a second die roll in the fight system as it stays confined to a select few special units.
  • I'll probably reduce the speed to "Move 0-2 and fight" and drop the Overrun rule (but maybe give them Take Ground instead, although taking ground sounds more like a purely infantry affair?) to make them more the pondering behemoths I want them to be and give the cavalry more of its own tactical niche instead of just making it poor man's armour...
And with this Memoir of All Quiet on the Quar Front is back on the rails!

13 June 2014

This Quar's Memoir

I couldn't sleep last night and had another of those "Eureka!" moments... Flashback a couple of years: I bought Memoir 44, a WW2 themed boardgame by Days of Wonder whose rules blew my mind! 

They might not be for everyone: they use card activation and quite a few wargamers would call them over-simplistic! Sure, they're quite abstract and I wouldn't call them a simulation of anything by any stretch of the word but it all ends up being great gameplay allowing for good miniature-pushing time without taking the slightest risk of brain cramp rule-wise while still allowing for some Clausewitz Friction and Cornelian "tactical" choices!

In fact, using just the basic rules (no special units or card, and not too much terrain) at first, I'll  use this game to introduce my four and half son to wargaming about any time soon.
Just in case you've never heard of the game...

Memoir 44 board set up for the Omaha Beach scenario. Picture from the manufacturer website.

11 May 2014

All Quiet on the Quar Front - More Terrain


With extensive mazes of trenches made obsolete by alien invaders air (or grav, or orbital) supremacy, the Quar quickly adapted and started using small carefully camouflaged bunkers, single use firing positions and tunnel networks... And because of my overexposure to Vancouver Film Studios production, logs are the ubiquitous material for those positions. Well, that and I also happen to find log fortifications a bit more rustic and low tech than sand bags. Plenty of choice here! WW2: so far I like Flames of War Log Emplacement - Dug-in Markers and Log Emplacement - Gun Pit, Kerr & King Machine Gin Nest, etc.  


Kerr & King MG Nest. Picture from manufacturer website.

25 April 2014

All Quiet on the Quar Front - Infantry

Following up on my All Quiet on the Martian Front vehicles post... Some thoughts about what to use for infantry for 15mm not-Imperial Guard.

When talking about 15mm not-Imperial Guard, one usually thinks one of three options...
1. You have maddening modelling/sculpting/converting skills and/or will settle for nothing but a perfect homothety of the GW models! I haven't anything like those skills and actually prefer more approximate proxies. 
15mm Death Korps of Krieg by Dan from Gunners Wargaming... Along the same lines,
have a look at his Titanium Dropship 2014 entry or at his current 15mm not-40K project...