This must be a first on Trojan Points: today, I'll be writing about a project I actually brought to fruition instead of yet another Gedankenexperiment...
About a year ago, and with the gradual but nearly general rejection of all things Games Workshop, my regular gaming (mostly RPG with a side order of miniatures games) group progressively adopted X-Wing Miniatures as our main miniatures game. January being our traditional "lauching new campaigns" season, I proposed an X-Wing one...
We had quite a bit of brain storm about what we all expected from a campaign: the"right" balance between the "strategic" (the campaign rules) and "tactical" (the actual X-Wing "let's-put-the-minis-on-the-table-and-have-a-go-at-each-other" games) side, the importance of an experience system, logistics and economics, how to use named characters (can they appear on several gaming table at once, what does happen when they die), the story telling aspects of a campaign...