Infantry:
I'm still trying to find the perfect ruleset for my 15mm sci fi gaming... But a couple of things I've nailed so far are: I want reinforced platoon sized combined arms forces, and I want them based in fireteam sized elements!
My rule of a thumb to figure out how many such elements I need for the infantry core of a force gives me 12 teams of low tech level average troop quality quars. The actual number of "men" per team/base is loosely on TL too: the lower the TL, the bigger the fire teams.
Looking at the TO&E from This Quar War I see companies made of two "sections" (platoons) each one made of two 10-quars squads. I intend to have 5 quars on each base so that company would be made of 8 teams. I'll add another "section"/platoon to make the 12 teams I need, I'll either use it as a third platoon added/detached to the company or use its squads to bulk out the 2 "official" "sections" with a third squad. Not sure yet.
The Crusader Light Infantry Company also fields a Weapon Squad (reporting directly to the Company CO) made of a HQ team, 2 LMG teams and 2 light mortars teams.
A pack of 2 snipers is also available. You can never go wrong with snipers!
Shopping List:
- Company HQ: Officer, NCO, Standard Bearer, Comms Guy (with message carrying squirels!), Musician, Cook
- 3 x Platoon HQ: 3 x Officer w/ Shotgun
- 6 x Squads: 6 x (NCO w/ Assault Rifle, 6 x Assault Rifles, 3 x Heavy Rifles)
- 1 x Weapon Squad HQ: NCO w/ Assault Rifle, Assault Rifle
- 2 x LMG Teams: 2 x (LMG, Assault Rifle)
- 2 x Light Mortar Teams: 2 (Mortar w/ Operator, Assault Rifle)
- 2 x Snipers
- Total: 4 officers, 8 NCO, 41 Assault Rifles, 18 Heavy Rifles, 2 LMG, 2 Mortars, 2 Mortar Operators, 2 snipers, 1 Standard Bearer, 1 Squirel Messenger, 1 Musician, 1 Cook