As explained in a previous post, given the typical force deployed in a game, I decided to call each player a "Squadron Commander". For the Imperials, as a good Star Wars: X-Wing computre games series fan, I decided to name the squadrons with the letters of the Old Tionese alphabet. The original four players' squadrons (Alpha, Beta, Gamma & Delta) were made part of the 1420th Imperial Strike Group (1420 for the postal code of our town, "strike" as a random enough designation given the hodge-podge composition of the group various squadrons, and "group" rather than "wing" (the RAF/USN and USAF have diverging acceptation of both terms, I went with "group" as slightly more neutral altough both words are used in Star Wars although quite inconstistantly).
Not sure anyone can play X-Wing Miniatures without thinking about those games... |
The latest TO of IMPNAVFORMINSEC. Ranks are in French, not in English spelled funny... |
In the mean time, we also generated, on a "required to move on with the storyline" basis, a bunch of NPC for the 1420th ISG HQ or to flesh out the squadrons and man the capital ships involved in the campaign background. Mostly we used the same "Star Wars name" trick, starting from the names of wives, kids, friends... Also the campaigned gained a couple of extra players and the 1420th ISG an Epsilon and a Zeta Squadron.
More posts about the Squadrons of Darkness campaign:
More posts about the Squadrons of Darkness campaign:
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